Three ways to run the board

Stop the genie is what the board runs on now; the other two are kept here to compare against. Same brands, same rewards, same one-round-a-day — and each keeps its own daily round, so trying one doesn’t cost you the others. Signed out, all three are free to replay and award nothing.

The original · new grid

The walk

He sets off from the same tile for everyone and walks until his feet give out. This board also previews a grid where the bid buys area, not just a rank number.

Player agency
None — pure chance
What it does to brands
Every brand gets walked past equally often
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The other experiment

Pick your brands

Shortlist up to five brands you'd actually use, then he draws one of them.

Player agency
High — you choose the field
What it does to brands
Brands nobody shortlists are never reached
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Live on the board

Stop the genie

He walks tile by tile and you hit stop. Timing decides where he lands.

Player agency
Highest — skill decides it
What it does to brands
Good timing takes the best reward every day
Try it

What to watch for while testing

Stop the genie gives players the most control, and that lands squarely on the brand side of the market. Under the old walk a position was worth what you bid for it, because every brand was reached equally often. Now players stop where they like, so the best reward drains first and the thing a bid buys is how soon the genie reaches you rather than whether he does. Position still matters — he starts at #1 and walks down — but it is a different promise to sell, and worth saying plainly to brands.